Just watched quite an entertaining movie and gave my brain a rest from the project. There are so many things that I want to try that I am not sure what to do next. It comes down to a design decision about how the game will operate. Leaning toward a turn based thing still.. but what do I mean by a turn? Is it a single action? Does the player have a limited number of AP's per turn. Will I limit actions to only single events per turn, but all events can occur?
What I think is most logical is to work on the exploration function first. Once the map is generated, each cell will have a certain type of resource (limited or infinite?), but to be able to access that resource the cell needs to be explored (maybe an associated cost) Thinking along the lines of 4X, city build, simulation type game.
hmm.. on second thought, perhaps the build function is next. I want to be able to create resource generators for the player based on where they build.
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