As I keep adding pieces to the project, I am starting to see how big and confusing the whole thing can become. I am sure there is a way to do it, but I don't know how just yet, but what I'd like to do is pull big chunks of code out of the current file and bring put them somewhere else. That way I can work on discrete parts and tie them together in the main file.
I have a suspicion that this is what classes are for. I am yet to fully grasp using them. The best idea I have had so far is to create a class for characters. It will hold things like the x and y position, the number of action points left, maybe some other value for health left (not that I am sure i want that type of thing). I can envisage an cRPG style game that would define classes for creatures, weapons, armour etc. Just not sure how to use them in 'this' game.
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