Friday, 31 July 2015

Over the hump

Villages added.. with ownership of land around the established village.  Villages have a cost to build.
Few more resources added to make 'sense' of the map  might need to add extra something so the player knows why the numbers are changing.
Plan
  • to add a bunch more resource types
  • link amount of generated resource based on development level
  • create resource cost to develop, scaled on the current level of development
  • people -they will do stuff
  • reorganize layout so that things are in more sensible places
  • add random events
  • tweak resource generation to make it more interesting



Wednesday, 29 July 2015

Where to next?

I've taken a couple days break from the project.  I've got to a spot where I've completed all the bits I thought would be the hardest, and now the actual game play part of it seems to have stumped me.  I know what I want to build, but I'm not sure I have the motivation to.  Had a cruise around some of the Indy game sites that are building games I like to play.  Now I've gotten somewhat disheartened about the process.  There are some REALLY good things out there done by lone devs.  Reminding myself that I am basically a complete noob hasn't really helped.  Plus I've lost my zing with games at the moment too. I'm not into any of them at the moment.
Probably just a hump, and once I get a start on the next part I'll see where I'm going again.

Monday, 27 July 2015

Now you see it, now you don't

Fog of War!  On...

 Off...


Woo!  Feel like this was a great update today.  Wasn't so sure it would as simple as it was.  No hair pulling and no beard scratching involved.  Only tricky part was tying to get the bitmap drawing in the right order, and making sure I wasn't exceeding boundaries on the fog generation.

Some ideas for later:
 - make it so that they player has to re-generate a map to turn off fog
 - give player boosts that increase LoS.

Sunday, 26 July 2015

Stuff happens

Visualization of player development of map squares.  Retained in an array and updated with each frame.  Took me some time to get the colour scale to look right.  This is taking shape now.  I think I've got enough of the basics down that I can make this closer to my vision than ever before.

It might be a little hard to see on this picture.  Thee player is next to a line of yellow-->red squares.  Each with an increasing level of development The last square (right next to the player) is a ruined tile, that has been over developed.