Saturday, 26 January 2019

Godot and C#

I stumbled over a new game engine: Godot.
I'd looked breifly at Unity and started learning though a udemy tutorial, but it never really clicked for me.
So i tried to pick up Godot instead.

In order to get Godot mono to run (not crash) and to use mono and VS code as the editor, I had to use the following steps:

 - Install Godot for Mono: https://godotengine.org/download/windows, I'm using the 64-bit version
 - Install VS Code: https://code.visualstudio.com/download
- Install Mono, note it has to be a specific version, I tried three different ones before this one finally worked for me:  https://download.mono-project.com/archive/5.12.0/windows-installer/
(5.12.0.13 worked, but I suspect any of the others might also)
 - Link VS Code as being the Code editor.  From within Godot: Editor\EditorSettings\ scroll down to Editor.  Select Visual Studio Code.
 - Install Gotod extensions to VSCode, namely: gdscript 0.0.2  && Godot Tools 0.3.7

Although, I suspect that the Godot Tools is not required.

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