There's been some success over the past year.
I convinced, first section manager, and then my direct line manager, that I could do some interesting things with a proper IDE installed. They both said yes.
I've since completed a couple of neat little project that appear to have wow'ed my colleagues.
Happy result.
In the meantime, I'm learning more and more about my chosen language, and how it can be used at a professional level. Not that I'm really there yet. I can fake it pretty well though.
Looking back over the years, I'm convinced that its really been the last 2-3 years that have really solidified my understanding.
Sunday, 15 December 2019
Saturday, 26 January 2019
Godot and C#
I stumbled over a new game engine: Godot.
I'd looked breifly at Unity and started learning though a udemy tutorial, but it never really clicked for me.
So i tried to pick up Godot instead.
In order to get Godot mono to run (not crash) and to use mono and VS code as the editor, I had to use the following steps:
- Install Godot for Mono: https://godotengine.org/download/windows, I'm using the 64-bit version
- Install VS Code: https://code.visualstudio.com/download
- Install Mono, note it has to be a specific version, I tried three different ones before this one finally worked for me: https://download.mono-project.com/archive/5.12.0/windows-installer/
(5.12.0.13 worked, but I suspect any of the others might also)
- Link VS Code as being the Code editor. From within Godot: Editor\EditorSettings\ scroll down to Editor. Select Visual Studio Code.
- Install Gotod extensions to VSCode, namely: gdscript 0.0.2 && Godot Tools 0.3.7
Although, I suspect that the Godot Tools is not required.
I'd looked breifly at Unity and started learning though a udemy tutorial, but it never really clicked for me.
So i tried to pick up Godot instead.
In order to get Godot mono to run (not crash) and to use mono and VS code as the editor, I had to use the following steps:
- Install Godot for Mono: https://godotengine.org/download/windows, I'm using the 64-bit version
- Install VS Code: https://code.visualstudio.com/download
- Install Mono, note it has to be a specific version, I tried three different ones before this one finally worked for me: https://download.mono-project.com/archive/5.12.0/windows-installer/
(5.12.0.13 worked, but I suspect any of the others might also)
- Link VS Code as being the Code editor. From within Godot: Editor\EditorSettings\ scroll down to Editor. Select Visual Studio Code.
- Install Gotod extensions to VSCode, namely: gdscript 0.0.2 && Godot Tools 0.3.7
Although, I suspect that the Godot Tools is not required.
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