Friday, 21 October 2016

I'm sure something is happening

Tempted to re build file with a better structure.
I've added in several more layers, there are now 20 in total. Matched up graphics to each layer, builds image internally. But then I realised that there is a while bunch of redundant code. Removing swathes of unwanted methods had meant a much reduced project size. 
Another of these little realizations is that I've basically built most of the current project in the form partial class. What I think would probably work better is to put what I can into the the main {} part of the code. 

No pictures right now, I'm not on the right machine.

So, anyway... graphics


It's not finished yet.  Made some 20x20 pixel images.  Now getting them drawn onto the screen based on map generation.
  1. Just need to fix up all the other links to the different terrain types.  
  2. Relink location to image displayed.
  3. Add Fog back to map
  4. Alpha levels based on exploration level
  5. other stuff...
~10 mins later *edit* 
Sweet!  Now it looks like I need to tweak the map generator to get some more 'realistic'  (aesthetically pleasing) tile arrangements, and I think there is too much sand (which used to be water in the previous iteration).


Saturday, 15 October 2016

Not Just Twiddling the thumbs

Here's Proof.


I do seem a little fixated on graphics at this point in time.  Rest assured that there will be more than just a few coloured pixels moving around the screen.
Regardless, I am going to work on getting a tiled map, rather than filled rectangles. Hence the 20x20pixel images above.